Category: Energy Tycoon
Energy Tycoon’s Solar Facility Minigame
September 15, 2016
Above is a screenshot from one of the minigames from Energy Tycoon. The idea behind this one is to place the flowing charges onto the charge-plates. From there you can touch and hold the plates to discharge them. Discharging serves a few purposes, first to increase your score with a multiplier and second to […]
Read MoreTight Side Projects and Getting Funds
August 30, 2016
One of the things that I was acutely aware of from the beginning of my game development is how much funding could speed up the development of a project. This subject is something I am quite interested in, as it can do a lot to further the development of Energy Tycoon. Thanks to a minor project […]
Read MoreThoughts on how AI should work in Energy Tycoon
July 21, 2016
Lately what I have been thinking more about was how should I allow players to play on their own. One of the things I’m considering is to have npc corporations that would directly compete against you in interesting ways, especially in the map-node system. This may require you to take direct action if you want their nodes. […]
Read MoreEnergy Tycoon Updates and Timeline
July 14, 2016
I have put together a full list of the current progress of Energy Tycoon and what will be needed to move onto the next step of development, which would be getting it into the hands of testers like you! Green = complete enough for next stage Orange = work in progress Red = not started Main […]
Read MoreEnergy Tycoon
June 15, 2016
Energy Tycoon is my current ongoing project. You start off joining an energy producing corporation and must manage and grow that district’s production facilities, as well as maintain a positive relationships with the local government, customers and your employees. There are several different kind of energy producing facilities such as bio fuels, coal, solar, nuclear, […]
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